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Hi, I'm Ivan 👋

Game & Product UI Designer

Games, Apps, Web. Designed and built. Everything you could imagine.

Do I use AI?

Of course. Here’s how.

Every day, as a tool rather than a shortcut: it drafts, checks and builds, and every decision about the product stays mine.

  1. 01 / 05

    From AI slop to a product

    Generated screens come out generic: purple gradients, filler copy, no hierarchy. I rebuild the type, layout and states until the screen reads like a real product.

  2. 02 / 05

    Design systems, kept tidy

    AI finds duplicate styles and drifting tokens; I decide what the system keeps. Change one token, and every component follows.

  3. 03 / 05

    Prototypes in hours

    AI drafts the structure from a brief, I direct the flow and polish what people actually touch. A clickable prototype in an afternoon, not a sprint.

  4. 04 / 05

    Real components, in code

    I ship interfaces as working code, not only Figma files: components with real states, built and deployed. This site is one of them.

  5. 05 / 05

    Wireframes, UX and audits

    Wireframes, user flows, case study write-ups and AI-assisted UX audits: contrast, tap targets and hierarchy checked before a line of code.

  6. And here is the work it went into.

    See the work

Selected work

8 projects in Game UI

Tools

UX

Flows, wireframes, audits, information architecture

  • Figma, 7 years: Flows, wireframes, specs
  • Miro, 5 years: Maps, audits, workshops
  • Notion, 5 years: Specs and handoff docs

UI

Design systems, prototyping, visual design

  • Figma, 7 years: Systems, states, prototypes
  • Photoshop, 7 years: Key art, retouch, textures
  • Illustrator, 5 years: Marks, cards, packaging
  • Framer, 3 years: Live sites from the design
  • Magnific, 2 years: Upscaling art to print size

Web

Landings and web apps with specs developers can build

  • Figma, 7 years: Responsive layouts, handoff
  • Framer, 3 years: Shipping a site myself
  • Notion, 5 years: Content and structure

Games

HUDs, inventories and menus for live 3D worlds

  • Unity, 2 years: Assets, materials, prototypes
  • Unreal Engine, 3 years: UI in the engine's own scene
  • Figma, 7 years: HUD layouts and states

Motion and 3D

Interface motion, video and scenes

  • After Effects, 6 years: Interface motion, transitions
  • Premiere Pro, 5 years: Case films and reels
  • Lottie, 4 years: Motion handed to developers
  • Blender, 2 years: Scenes, renders, this monitor
  • Audacity, 4 years: Sound for interfaces and reels

AI in the loop

Where a model saves a day, not where it replaces a decision

  • Claude, 2 years: Design and code, side by side
  • ChatGPT, 3 years: Copy, naming, quick checks
  • Midjourney, 3 years: Key art and texture bases
  • Magnific, 2 years: Cleanup and upscale

I can do

  • UX/UI.
  • product design.
  • game UI.
  • design systems.
  • web design.
  • landing pages.
  • dashboards.
  • mobile apps.
  • prototypes.
  • branding.
  • graphic design.
  • illustration.
  • key art.
  • social media.
  • motion.
  • 3D.
  • it all.

So, shall we connect?