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Ivan Legchilov

Ivan Legchilov, senior UI designer for games, apps and the web

I'm Ivan, a senior UI designer for games, apps and the web.
In seven years I've designed the interface of a roleplay city , an open-world MMORPG that shipped and a cookie shop people actually order from.
Screens are only part of the job. Research. Flows. Systems. Motion. Code.
Today I'm a senior UX/UI designer at ESQRD, building immersive web for Web3, AR and VR. Earlier, I led UI at Hypersonic Laboratories on HELIX, a game backed by $7M in funding.
I work in Figma , animate in After Effects and build for Unity.
I design with AI, every day. I built my own workflow with Claude for research, UX audits, design systems and prototypes. It cut my design time about in half.
Based in Poznań --:--, working with teams anywhere. Open to full-time and contract roles.
Let's talk. Copy email or read my CV

Three kinds of work, one designer. Open a folder.

HUDs, menus and metagame for PC and mobile, from wireframe to final screen.

  • HUD
  • Card games
  • Unity
  • Unreal

iOS and Telegram apps, from the first flow to the app icon.

  • iOS
  • Telegram
  • Brand

Sites, shops and web products. Designed, and a few of them built.

  • Landing
  • E-commerce
  • SaaS
  • Shopify

Who I've worked with

Selected work. Shipped first, concepts labelled.

  1. Mobile apps. From the first flow to the app icon.
  2. Mobile games. HUDs and menus that read at thumb size.
  3. Websites. Designed, and a few of them built.
  4. PC games. A whole roleplay city, one interface.

How I got here

  1. November 2019. Freelance UI designer. 50+ live-service GTA V roleplay servers
  2. 2020. UI & Web · umbrella.re. Launchers, web apps and in-game UI for two RP projects
  3. December 2022. Lead UI · Hypersonic Labs. HELIX on Unreal Engine 5, backed by $7M
  4. February 2024. UX/UI & Web · TCG World. Led the 2.0 redesign and built its game UI system
  5. December 2025. Senior UX/UI · ESQRD. Immersive web for Web3, AR and VR
  6. 2026. Open to new roles. Full-time or contract. Let's talk.