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Hey , I’m Ivan Legchilov

Senior Product & UI designer for games, apps and the web

and all the other design stuff, too

In 6+ years of commercial work I've led a design team on a metaverse that raised $7M, made hundreds of concepts and taken products all the way to launch.
There's more to my design than screens.
Research. Flows. Systems. Motion. Code.
AI is part of my daily routine: a custom platform for research and audits, a system for prototyping and interface design, an AI-native UX/UI flow, and building products myself, with no developers involved.
Based in Poznań --:--, available worldwide. I'm even open to
relocating.
Open to full-time and contract roles.
I don't split design into niches, I'm at home in all of them.
So, shall we connect? Copy email or read my CV
Part of the refreshed onboarding for ONU Health2026
A coded repository import interface for the Repolis project2026
A card gambling mode for a mobile game2024
A dev-ready casual game for Tripledot2026
A reworked SaaS panel, adapted for touch devices, for Ultahost2026
A rebrand concept for the crypto social platform sl82025
The main genre picker on the Seasons platform2025
UI for a shooter in the TCG World universe2024
A personal visual rebrand of Uber for today’s design trends2025
Main screens of an 18+ visual novel2026

Wanna dive in Case Studies?

Games
Applications
Web design
Graphic design

Experience

  1. Head of Design at ONU Health

    New York, remote
    • Aug 2026 to Present 3 mos, full-time

    Preventive health app for iOS: ONU AI coach, ONU Band wearable and GLP-1 care. Owning product and brand design end to end, from acquisition to retention.

    • Building and owning the design system: foundations, components, guidelines and QA checks
    • Leading the redesign of core flows: onboarding, paywall, Home, Care, GLP-1 ordering, nutrition tracking and AI journal
    • Directing acquisition creative: ad concepts, App Store screenshots and promo videos
    • Working directly with the CEO on product, positioning and monetization
  2. Web, UX/UI Designer at ESQRD

    Warsaw, remote
    • Dec 2025 to Present 11 mos, full-time

    Immersive digital studio (Web3, AR/VR, 3D, 8th Wall): high-end interactive platforms and immersive web experiences.

    • UX/UI audits and website structure planning
    • Lo-Fi and Hi-Fi prototypes for web and mobile apps
    • Branding assets, social visual identity and marketing materials
  3. TCG World

    Amsterdam, remote
    • Design ConsultantDec 2025 to Jun 2026 7 mos, part-time
    • Product DesignerFeb 2024 to Dec 2025 1 yr 11 mos, full-time

    Web3 game on Unity. Product designer in a two-person team owning the game's UX/UI end to end, and the project's website solo.

    • Reworked the design system and rebuilt the PC game interface from scratch for release
    • Designed 2 mobile app interfaces from the ground up
    • Delivered the adaptive landing page and multi-page website, and kept improving its conversion
  4. UX/UI Designer at Hypersonic Laboratories

    Los Angeles, remote
    • Dec 2022 to Dec 2023 1 yr 1 mo, full-time

    HELIX, a Web3 metaverse game on Unreal Engine 5. Lead UI designer in a group of 4 on the roleplay mode, Parallel City Online.

    • Full-scale layouts and in-game interface prototypes, supported through to implementation
    • Competitor analysis and local UX research
    • In-game apps modelled on real products, like the Chattr social network and a job search app

Education

  1. Collegium Da Vinci Bachelor of Engineering, Information Technology

    Poznań, Poland
    Oct 2023 to Present

    Game development and UI/UX track: UI/UX of web applications, creating games, game art, single page applications, branding.

  2. Republican Music College Teacher, Pianist

    Minsk, Belarus
    Sep 2012 to Jun 2023

    I didn't go on as a professional musician, but this education gave me a strong start on my creative path, and music stays with me.