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Ivan Legchilov
I'm Ivan, a senior UI designer for games, apps and the web.
In seven years I've designed the interface of a roleplay city , a trading card game that shipped and a cookie shop people actually order from.
Good interfaces take more than screens. Research. Flows. Systems. Motion. Code.
Today I'm a senior UX/UI designer at ESQRD, building immersive web for Web3, AR and VR. Before that I led UI at Hypersonic Laboratories on HELIX, a game backed by $7M in funding.
I work in Figma , animate in After Effects and build for Unity.
I design with AI, every day. I built my own workflow with Claude for research, UX audits, design systems and prototypes. It cut my design time about in half.
Based in Poznań --:--, working with teams anywhere. Open to full-time and contract roles.
Let's talk. Copy email or read my CV

Three kinds of work, one designer. Open a folder.

HUDs, menus and metagame for PC and mobile, from wireframe to final screen.

  • HUD
  • Card games
  • Unity
  • Unreal

iOS, Android and Telegram apps, from the first flow to the app icon.

  • iOS
  • Android
  • Telegram
  • Brand

Sites, shops and web products. Designed, and a few of them built.

  • Landing
  • E-commerce
  • SaaS
  • Shopify

Where I've worked

  1. Mobile apps. From the first flow to the app icon.
  2. Mobile games. HUDs and menus that read at thumb size.
  3. Websites. Designed, and a few of them built.
  4. PC games. A whole roleplay city, one interface.

Selected work. Shipped first, concepts labelled.

HELIX, a roleplay city I led the interface of

How I got here

2019 November

Freelance UI designer
50+ live-service GTA V roleplay servers

2022 December

Lead UI · Hypersonic Labs
HELIX, a $7M game on Unreal Engine 5

2025 December

Senior UX/UI · ESQRD
Immersive web for Web3, AR and VR

2019 → 2026

2020

UI & Web · umbrella.re
Launchers, web apps and in-game UI for two RP projects

2024 February

UX/UI & Web · TCG World
Led the 2.0 redesign and built its game UI system

2026

Open to new roles
Full-time or contract. Let's talk.