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Play games, make money, get heckled.

Big Arcade

  • Game UX/UI
  • Web
  • Branding
Role
Game UI/UX & Web Design
Client
Big Arcade · play-to-earn arcade
Year
2024

Design

  • Figma
  • Photoshop

AI

  • Midjourney
AI Summary

Big Arcade is a play-to-earn arcade: browser games where the leaderboard pays real money. In 2024 I designed one of the games, a light first-person shooter built around an aim-warmup range, and restyled the landing that pitches the whole thing. The read: cash on the line makes a game tense, so I pushed the other way and made it funny. The pause screen says PWNED, a hit taunts you to stay out of shooters, and the whole thing stays light and easy to pick up. The site went electric indigo with a pixel-arcade logo to match.

The game: a low-poly first-person shooter built around an aim-warmup range.

The brief

Big Arcade pays gamers to play. Win on a browser game, climb the leaderboard, money lands in your account. My job was two things: design one of those games, a quick first-person shooter, and restyle the landing that has to sell 'play games, make money' in about five seconds.

The read

Here is the thing about money games. The second cash is on the line, people tense up, and a tense shooter is a chore. So I went the other way and made it light and silly, low stakes in tone even while the reward is real. A range you can mess around in, dumb taunts when you whiff, a pause screen that calls you a name. Easy to start, hard to take too seriously.

Brand

The landing runs on one loud gradient: near-black indigo climbing to an electric blue that does the shouting, with a pixel-arcade wordmark on top. Old-arcade nostalgia meets a new-money pitch.

Colour tokens

Ink
#02000F
Base background
Deep
#0C0054
Depth & panels
Electric
#2400FF
Signature & CTA
Violet
#654DFD
Accents & links
Lilac
#D0C9FA
Soft text
Paper
#FFFFFF
Headings

A shooter that jokes with you

The whole game has a grin. Miss a shot and it heckles you, pause and it calls you PWNED. That is the point: the money makes it serious, so the tone keeps it fun.

Take a hit and it taunts you: stay out of shooters.
The pause menu, titled PWNED, not Paused.

The landing, restyled

The site has five seconds to land 'play games, earn money'. New look: electric indigo, retro-arcade furniture, and a leaderboard doing the selling with real names and payouts.

Hero: bIGA, the earn arcade.
The pitch: play, top the board, get paid.
Top earners and live totals, up front.

The wordmark, too

I proposed the logo as well: a chunky pixel bIGA mark that reads like an arcade cabinet from across the room.

bIGA, the proposed wordmark.
Game + landing

a browser FPS and the site that sells it

Humour first

PWNED, taunts, low stakes on purpose

Electric indigo

one loud gradient, one pixel logo

What I learned

  1. 01

    Tone is a design decision. Making a money game silly did more for approachability than any onboarding flow would have.

  2. 02

    On a landing with five seconds to explain itself, the leaderboard sells harder than a paragraph: real names, real payouts.

  3. 03

    Pulling the game and the site onto one electric-indigo look made a small project read like a real product, not two side gigs.

Game UI/UX
Ivan Legchilov
Web & landing
Ivan Legchilov
Logo
Ivan Legchilov (proposed)
Year
2024
Let’s work together