O1LS

O1LS

O1LS

O1LS

BASED IN POZNAń,

POLAND

BASED IN POZNAń,

POLAND

BASED IN POZNAń,

POLAND

Available ALL AROUNd
worldwidE

Available ALL AROUNd
worldwidE

Available ALL AROUNd
worldwidE

DESIGNER

UX/UI, Web, GRAPHIC

DESIGNER

UX/UI, Web, GRAPHIC

DESIGNER

UX/UI, Web, GRAPHIC

  • Crypto & NFT Interfaces
  • Crypto & NFT Interfaces
  • WEB
    DESIGN
  • Mobile & PC
    GAMES
  • Marketing
    Graphics
  • Mobile
    applications

01

//Approach

Three Phases

//Approach

Three Phases

HI, I'm IVAN LEGCHILOV

HI, I'm IVAN LEGCHILOV

Sorry devs — I’ve got a soft spot for gradients, blur-on-blur, and unnecessarily complex shadows.

Sorry devs — I’ve got a soft spot for gradients, blur-on-blur, and unnecessarily complex shadows.

Sorry devs — I’ve got a soft spot for gradients, blur-on-blur, and unnecessarily complex shadows.

01
02
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LEARN AND ADAPT

I pick things up fast and apply them even faster. Always evolving.

LEAD AND COLLABORATE

Clear communicator and strong team player. I lead with focus and respect.

DESIGN WITH PURPOSE

Every design choice is intentional. I solve problems, not just decorate screens.

LEARN AND ADAPT

I pick things up fast and apply them even faster. Always evolving.

LEAD AND COLLABORATE

Clear communicator and strong team player. I lead with focus and respect.

DESIGN WITH PURPOSE

Every design choice is intentional. I solve problems, not just decorate screens.

LEARN AND ADAPT

I pick things up fast and apply them even faster. Always evolving.

LEAD AND COLLABORATE

Clear communicator and strong team player. I lead with focus and respect.

DESIGN WITH PURPOSE

Every design choice is intentional. I solve problems, not just decorate screens.

6 years

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02

//UX IN MOTION

SHIPPING SINCE 2019

//UX IN MOTION

SHIPPING SINCE 2019

Why me?

Why me?

Why me?

If there’s something I don’t know,
give me a moment and I’ll learn it.
Give me time and I’ll master it.

Women
Women
Women
Women
Portrait
Portrait
Portrait
Women Motion Blur
Women Motion Blur
Women Motion Blur
Man Laughing
Man Laughing
Man Laughing

03

//Stats

Fun Facts

//Stats

Fun Facts

0+

years of experience

0+

years of experience

0+

years of experience

0+

User Interfaces

0+

User Interfaces

0+

User Interfaces

0

Mobile Applications

0

Mobile Applications

0

Mobile Applications

0

Games Launched

0

Games Launched

0

Games Launched

0

Games Launched

04

//Portfolio

EXPERIENCE × CASES

//Portfolio

EXPERIENCE × CASES

01

February 2024 Present

February 2024 Present

TCG WORLD

TCG WORLD

01

February 2024 Present

TCG WORLD

Woman
Woman
Woman
FROM INTERFACES TO NFT ASSETS — DESIGN THAT DEFINES THE EXPERIENCE.

TCG World is a Web3 metaverse game built on Unity that brings together trading card enthusiasts and casual gamers alike.


As a UX/UI, Graphic, and Web Designer, I led the creation of two casual mobile games, a full design system from scratch for the PC Game, NFT card designs for every digital asset, the official project website, and a wide range of visual content including packaging, banners, and billboards for both in-game and marketing use.

Case study coming soon, stay tuned!
02

DECEMBER 2022 DECEMBER 2023

DECEMBER 2022 DECEMBER 2023

HELIX

HELIX

02

DECEMBER 2022 DECEMBER 2023

HELIX

Woman
Woman
Woman
FROM SYSTEMS TO ROLEPLAY — UI THAT DRIVES THE WORLD.

HELIX is an open-world metaverse built in Unreal Engine 5, offering multiple gamemodes and deep roleplay mechanics.

As Lead UI Designer in a 3-person team, I was responsible for building a full UI design system from the ground up, creating over 4 in-game mobile applications, and designing interfaces for 3+ standalone gamemodes — all crafted for immersion, functionality, and consistency across platforms.

Related behance projects:
03

November 2020 March 2023

November 2020 March 2023

UMBRELLA.re

UMBRELLA.re

03

November 2020 March 2023

UMBRELLA.re

Woman
Woman
Woman
TOOLS, PLATFORMS & SYSTEMS — DESIGN BEYOND THE GAME.

umbrella.re is a GTA V RP project where I worked as a UX/UI, Web & Graphic Designer.

I created 3 landing pages, a database-powered website, a dispatch tool for in-game police, and 2 desktop applications for external use. I also built a complete UI design system for 2 game servers,

including a PDA-style in-game interface, supporting both gameplay and development workflows.

Related behance projects:
04

Since 2019

Since 2019

Freelance

Freelance

04

Since 2019

Freelance

GAMES. PRODUCTS. WEB.

As a UX/UI, Web & Graphic Designer, I’ve worked across 50+ GTA V RP projects — both independently and as part of distributed teams. My freelance experience includes UI for multiple game modes, websites and landing pages for Play-to-Earn platforms, and mobile game interfaces — including a GTA-inspired game and an RPG gacha title. From game systems to functional web products, I delivered design that bridges gameplay and usability.

Check out my behance for more projects

05

//Experience

2013 - Present

//Experience

2013 - Present

EXPERIENCE

TCG World

Lead UX/UI & Web, Graphic Designer

Feb 2024 – Present

At TCG World, I led UX/UI and web design in a 2-person team. Design system for an open-world Unity game, 2 released mobile games, NFT card and asset designs, project website, social media graphics, in-game billboards, and packaging.

TCG World

Lead UX/UI & Web, Graphic Designer

Feb 2024 – Present

At TCG World, I led UX/UI and web design in a 2-person team. Design system for an open-world Unity game, 2 released mobile games, NFT card and asset designs, project website, social media graphics, in-game billboards, and packaging.

TCG World

Lead UX/UI & Web, Graphic Designer

Feb 2024 – Present

At TCG World, I led UX/UI and web design in a 2-person team. Design system for an open-world Unity game, 2 released mobile games, NFT card and asset designs, project website, social media graphics, in-game billboards, and packaging.

Hypersonic Laboratories, Inc.

Lead UI Designer

Dec 2022 - Dec 2023

At Hypersonic Laboratories, I led UI design in a 3-person team: design system for an open-world Unreal Engine 5 game, 4+ in-game mobile applications, UI for 3+ standalone gamemodes.

Hypersonic Laboratories, Inc.

Lead UI Designer

Dec 2022 - Dec 2023

At Hypersonic Laboratories, I led UI design in a 3-person team: design system for an open-world Unreal Engine 5 game, 4+ in-game mobile applications, UI for 3+ standalone gamemodes.

Hypersonic Laboratories, Inc.

Lead UI Designer

Dec 2022 - Dec 2023

At Hypersonic Laboratories, I led UI design in a 3-person team: design system for an open-world Unreal Engine 5 game, 4+ in-game mobile applications, UI for 3+ standalone gamemodes.

umbrella.re

UI & Web Designer

Nov 2020 - Mar 2023

Worked on 2 websites, a dispatcher system, 2 desktop apps, and full UI design systems for 2 GTA V RP servers.

umbrella.re

UI & Web Designer

Nov 2020 - Mar 2023

Worked on 2 websites, a dispatcher system, 2 desktop apps, and full UI design systems for 2 GTA V RP servers.

umbrella.re

UI & Web Designer

Nov 2020 - Mar 2023

Worked on 2 websites, a dispatcher system, 2 desktop apps, and full UI design systems for 2 GTA V RP servers.

Freelance

Web, Graphic & UI Designer

Since 2019

Delivered UI for 50+ GTA V RP projects, 2 gamemodes and a landing page for a PlayToEarn platform, a GTA-style mobile game, and an RPG gacha game. Also a bunch of desktop and mobile applications.

Freelance

Web, Graphic & UI Designer

Since 2019

Delivered UI for 50+ GTA V RP projects, 2 gamemodes and a landing page for a PlayToEarn platform, a GTA-style mobile game, and an RPG gacha game. Also a bunch of desktop and mobile applications.

Freelance

Web, Graphic & UI Designer

Since 2019

Delivered UI for 50+ GTA V RP projects, 2 gamemodes and a landing page for a PlayToEarn platform, a GTA-style mobile game, and an RPG gacha game. Also a bunch of desktop and mobile applications.